The following is the template for SBA Character Sheets:
Code:
[size=150][b]Name[/b][/size]
[b]Species:[/b]
[b]Homeworld:[/b]
[b]Career:[/b]
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[b]ASPECTS[/b]
----------------------------
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
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[b]SKILLS[/b]
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Legendary (+8) . .
Epic (+7) . . . . . . .
Fantastic (+6) . . .
Superb (+5). . . . .
Great (+4) . . . . . .
Good (+3) . . . . . .
Fair (+2). . . . . . . .
Average (+1) . . . .
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[b]STUNTS[/b]
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Name • Effect
----------------------------
[b]GEAR[/b]
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Name • Effect
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[b]STATUS[/b]
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[b]Physical Stress . . . . OOOOO[/b]
[b]Composure Stress . .OOOOO[/b]
[b]Consequences[/b]
Minor (-2) . . . .
Major (-4) . . . .
Severe (-6) . . .
Extreme (-8) . .
[b]Fate Points[/b] X • [b]Refresh[/b] X
[b]Spend a Fate Point to...[/b]
• Get +1 on any roll
• Make a Declaration
• Invoke or Tag an Aspect for +2, reroll, or use alternate Skill
• Power some Stunts
• Refuse Compulsion
• Compel opponent Aspect
[b]Earn Fate Points by...[/b]
• Accepting Compels
• Good or entertaining roleplay
[b]Each Shift can...[/b]
• Reduce the time to do a task
• Increase quality of result
• Increase subtlety of result
• Increase attack stress
[b]Spin (3 shifts) allows...[/b]
• +1 or -1 on very next roll that happens
• Creating a Sticky Aspect with a successful
[b]Maneuver or other effort[/b]
Effort = Skill + Dice
Shifts = Effort - Difficulty or Opposing Effort
NameSpecies:Homeworld:Career:----------------------------
ASPECTS----------------------------
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
----------------------------
SKILLS----------------------------
Legendary (+8) . .
Epic (+7) . . . . . . .
Fantastic (+6) . . .
Superb (+5). . . . .
Great (+4) . . . . . .
Good (+3) . . . . . .
Fair (+2). . . . . . . .
Average (+1) . . . .
----------------------------
STUNTS----------------------------
Name • Effect
----------------------------
GEAR----------------------------
Name • Effect
----------------------------
STATUS----------------------------
Physical Stress . . . . OOOOOComposure Stress . .OOOOOConsequencesMinor (-2) . . . .
Major (-4) . . . .
Severe (-6) . . .
Extreme (-8) . .
Fate Points X •
Refresh X
Spend a Fate Point to...• Get +1 on any roll
• Make a Declaration
• Invoke or Tag an Aspect for +2, reroll, or use alternate Skill
• Power some Stunts
• Refuse Compulsion
• Compel opponent Aspect
Earn Fate Points by...• Accepting Compels
• Good or entertaining roleplay
Each Shift can...• Reduce the time to do a task
• Increase quality of result
• Increase subtlety of result
• Increase attack stress
Spin (3 shifts) allows...• +1 or -1 on very next roll that happens
• Creating a Sticky Aspect with a successful
Maneuver or other effortEffort = Skill + Dice
Shifts = Effort - Difficulty or Opposing Effort
• Name is your characters name. Please replace as you need to.
• Species is your characters species.
• Homeworld is where your character is from.
• Career is your character's profession.
• Aspects are tags that are drawn from the various phases of background creation. Each aspect may be activated (using Fate Points) or tagged by the GM (granting Fate Points).
• Skills are the various skills your character has. All skills must follow the pyramid model as per the SBA rules. For example:
Quote:
Great (+4) . . . . . .Guns
Good (+3) . . . . . .Gambling, Starship Pilot
Fair (+2) . . . . . . .Alertness, Starship Systems, Fists
Average (+1) . . . .Engineering, Resources, Starship Gunnery, Resolve
Skills add to your die roll for a final outcome.
• Stunts allow for grand feats or access to things normally not available. Many stunts are usually tied to a character's skills or career.
• Gear is a list of equipment with an explanation of what it does.
• Physical Stress are physical damage points.
• Composure Stress are mental/social damage points.
• Consequences are various ranks that can reduce stress and replace it with damage-based, temporary aspects (which the GM may tag).
• Fate Points are how many a fate points a character has. While Refresh is how much the character begins with every session if below their Refresh rank.
The remaining parts are brief explanations of what things do.