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 Post subject: Starblazer Adventures Templates
PostPosted: Sat Jul 31, 2010 2:36 am 
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Posts: 390
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The following is the template for SBA Character Sheets:
Code:
[size=150][b]Name[/b][/size]
[b]Species:[/b]
[b]Homeworld:[/b]
[b]Career:[/b]
----------------------------
[b]ASPECTS[/b]
----------------------------
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
----------------------------
[b]SKILLS[/b]
----------------------------
Legendary (+8) . .
Epic (+7) . . . . . . .
Fantastic (+6) . . .
Superb (+5). . . . .
Great (+4) . . . . . .
Good (+3) . . . . . .
Fair (+2). . . . . . . .
Average (+1) . . . .
----------------------------
[b]STUNTS[/b]
----------------------------
Name • Effect
----------------------------
[b]GEAR[/b]
----------------------------
Name • Effect
----------------------------
[b]STATUS[/b]
----------------------------
[b]Physical Stress . . . . OOOOO[/b]
[b]Composure Stress . .OOOOO[/b]
[b]Consequences[/b]
Minor (-2) . . . .
Major (-4) . . . .
Severe (-6) . . .
Extreme (-8) . .

[b]Fate Points[/b] X • [b]Refresh[/b] X
[b]Spend a Fate Point to...[/b]
• Get +1 on any roll
• Make a Declaration
• Invoke or Tag an Aspect for +2, reroll, or use alternate Skill
• Power some Stunts
• Refuse Compulsion
• Compel opponent Aspect
[b]Earn Fate Points by...[/b]
• Accepting Compels
• Good or entertaining roleplay
[b]Each Shift can...[/b]
• Reduce the time to do a task
• Increase quality of result
• Increase subtlety of result
• Increase attack stress
[b]Spin (3 shifts) allows...[/b]
• +1 or -1 on very next roll that happens
• Creating a Sticky Aspect with a successful
[b]Maneuver or other effort[/b]
Effort = Skill + Dice
Shifts = Effort - Difficulty or Opposing Effort


Name
Species:
Homeworld:
Career:
----------------------------
ASPECTS
----------------------------
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
----------------------------
SKILLS
----------------------------
Legendary (+8) . .
Epic (+7) . . . . . . .
Fantastic (+6) . . .
Superb (+5). . . . .
Great (+4) . . . . . .
Good (+3) . . . . . .
Fair (+2). . . . . . . .
Average (+1) . . . .
----------------------------
STUNTS
----------------------------
Name • Effect
----------------------------
GEAR
----------------------------
Name • Effect
----------------------------
STATUS
----------------------------
Physical Stress . . . . OOOOO
Composure Stress . .OOOOO
Consequences
Minor (-2) . . . .
Major (-4) . . . .
Severe (-6) . . .
Extreme (-8) . .

Fate Points X • Refresh X
Spend a Fate Point to...
• Get +1 on any roll
• Make a Declaration
• Invoke or Tag an Aspect for +2, reroll, or use alternate Skill
• Power some Stunts
• Refuse Compulsion
• Compel opponent Aspect
Earn Fate Points by...
• Accepting Compels
• Good or entertaining roleplay
Each Shift can...
• Reduce the time to do a task
• Increase quality of result
• Increase subtlety of result
• Increase attack stress
Spin (3 shifts) allows...
• +1 or -1 on very next roll that happens
• Creating a Sticky Aspect with a successful
Maneuver or other effort
Effort = Skill + Dice
Shifts = Effort - Difficulty or Opposing Effort

• Name is your characters name. Please replace as you need to.
• Species is your characters species.
• Homeworld is where your character is from.
• Career is your character's profession.
• Aspects are tags that are drawn from the various phases of background creation. Each aspect may be activated (using Fate Points) or tagged by the GM (granting Fate Points).
• Skills are the various skills your character has. All skills must follow the pyramid model as per the SBA rules. For example:
Quote:
Great (+4) . . . . . .Guns
Good (+3) . . . . . .Gambling, Starship Pilot
Fair (+2) . . . . . . .Alertness, Starship Systems, Fists
Average (+1) . . . .Engineering, Resources, Starship Gunnery, Resolve

Skills add to your die roll for a final outcome.
• Stunts allow for grand feats or access to things normally not available. Many stunts are usually tied to a character's skills or career.
• Gear is a list of equipment with an explanation of what it does.
• Physical Stress are physical damage points.
• Composure Stress are mental/social damage points.
• Consequences are various ranks that can reduce stress and replace it with damage-based, temporary aspects (which the GM may tag).
• Fate Points are how many a fate points a character has. While Refresh is how much the character begins with every session if below their Refresh rank.

The remaining parts are brief explanations of what things do.

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The Hit Parade - A Star Wars Bounty Blog
Characters: Kurr (Tapestry: The Tattered Edges) , Dremin Kol (Growing Shadows), Jin Arakaki (Denver: City of Shadows)
Campaigns: M&M: Motor City Madness, M&M: Heroes, Inc., HEX: Epic Adventures, Pathfinder: For Gold & Glory


Last edited by Sketchpad on Sat Jul 31, 2010 12:46 pm, edited 1 time in total.

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 Post subject: Re: Starblazer Adventures Templates
PostPosted: Sat Jul 31, 2010 2:42 am 
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Level 6
Level 6
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Joined: Tue Mar 03, 2009 4:46 pm
Posts: 390
Location: The Barren Wasteland of Hoth
Blog: View Blog (3)
The following is the stat template for SBA's Starships:

Code:
[size=150]Starship Name[/size]
Type:
Classification:
Scale:
----------------------------
[b]ASPECTS[/b]
----------------------------
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
----------------------------
[b]SKILLS[/b]
----------------------------
Legendary (+8) . .
Epic (+7) . . . . . . .
Fantastic (+6) . . .
Superb (+5). . . . .
Great (+4) . . . . . .
Good (+3) . . . . . .
Fair (+2). . . . . . . .
Average (+1) . . . .
----------------------------
[b]STUNTS[/b]
----------------------------
Name • Effect
----------------------------
[b]STATUS[/b]
----------------------------
[b]Structural Stress . . . . OOOOO[/b]
[b]Systems Stress . . . . . OOOOO[/b]
[b]Consequences[/b]
[b][i]Armor[/i][/b]
Minor (-2) . . . .
Major (-4) . . . .
Severe (-6) . . .
[b][i]Shields[/i][/b]
Minor (-2) . . . .
Major (-4) . . . .
Severe (-6) . . .
[b][i]Ship[/i][/b]
Minor (-2) . . . .
Major (-4) . . . .
Severe (-6) . . .
Extreme (-8) . .

[b]Fate Points[/b] X • [b]Refresh[/b] X
[b]Weapon Ranges[/b]
• Medium(3) scale ships: 1 zone
• Large(4) scale ships: 2 zones
• Huge(5) scale ships or larger: 4 zones
[b]Conflict Sequence[/b]
• Frame the Scene
• Detection
• Establish Initiative
• Begin Exchange
[b]Exchange Sequence[/b]
• Special Actions & Maneuvers
• Maneuvering
• Ramming
• Ranged Attacks
• Evasion & Escape
• Re-Establish Initiative
• Begin Next Exchange


Starship Name
Type:
Classification:
Scale:
----------------------------
ASPECTS
----------------------------
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
----------------------------
SKILLS
----------------------------
Legendary (+8) . .
Epic (+7) . . . . . . .
Fantastic (+6) . . .
Superb (+5). . . . .
Great (+4) . . . . . .
Good (+3) . . . . . .
Fair (+2). . . . . . . .
Average (+1) . . . .
----------------------------
STUNTS
----------------------------
Name • Effect
----------------------------
STATUS
----------------------------
Structural Stress . . . . OOOOO
Systems Stress . . . . . OOOOO
Consequences
Armor
Minor (-2) . . . .
Major (-4) . . . .
Severe (-6) . . .
Shields
Minor (-2) . . . .
Major (-4) . . . .
Severe (-6) . . .
Ship
Minor (-2) . . . .
Major (-4) . . . .
Severe (-6) . . .
Extreme (-8) . .

Fate Points X • Refresh X
Weapon Ranges
• Medium(3) scale ships: 1 zone
• Large(4) scale ships: 2 zones
• Huge(5) scale ships or larger: 4 zones
Conflict Sequence
• Frame the Scene
• Detection
• Establish Initiative
• Begin Exchange
Exchange Sequence
• Special Actions & Maneuvers
• Maneuvering
• Ramming
• Ranged Attacks
• Evasion & Escape
• Re-Establish Initiative
• Begin Next Exchange

For the most part, things are the same as characters with the following differences:

• Starship Name is the name of your ship.
• Type is what kind of ship it is.
• Classification is the series of the ship (YT-1300, YT-2400, etc)
• Scale is the size of the ship. This depends on type.
• Structural Stress is the physical damage a ship can take
• Systems Stress is how much damage the systems can take.
• A Note about Consequences: They work the same for ships as they do people, but, in the ship's case, they work off from the ship's armor, shields and the ship itself.

_________________
Image
My Deviant Art Gallery
The Hit Parade - A Star Wars Bounty Blog
Characters: Kurr (Tapestry: The Tattered Edges) , Dremin Kol (Growing Shadows), Jin Arakaki (Denver: City of Shadows)
Campaigns: M&M: Motor City Madness, M&M: Heroes, Inc., HEX: Epic Adventures, Pathfinder: For Gold & Glory


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 Post subject: Re: Starblazer Adventures Templates
PostPosted: Sat Jul 31, 2010 1:27 pm 
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Joined: Wed Feb 18, 2009 12:24 am
Posts: 1303
Location: Columbus Ohio
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These have been added to Post Models.

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 Post subject: Re: Starblazer Adventures Templates
PostPosted: Sat Jul 31, 2010 3:16 pm 
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Level 6
Level 6
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Joined: Tue Mar 03, 2009 4:46 pm
Posts: 390
Location: The Barren Wasteland of Hoth
Blog: View Blog (3)
Thanks Alicia :)

_________________
Image
My Deviant Art Gallery
The Hit Parade - A Star Wars Bounty Blog
Characters: Kurr (Tapestry: The Tattered Edges) , Dremin Kol (Growing Shadows), Jin Arakaki (Denver: City of Shadows)
Campaigns: M&M: Motor City Madness, M&M: Heroes, Inc., HEX: Epic Adventures, Pathfinder: For Gold & Glory


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