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 Post subject: Denver: City of Shadows - Casting Call (Closed)
PostPosted: Thu Jun 24, 2010 2:53 pm 
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Denver: City of Shadows
“Welcome to Denver, the City of Shadows, though if you want to be less romantic about it you can call it the Front Range Free Zone. It’s like the old Wild West out here omae, so listen up. Between the four nations that “rule” this sprawl and the Zone Defense Force, not to mention the Yaks and other gangers, there’s enough heat to give any SINless slot one hell of a headache. Fortunately for a ‘runner like yourself they rarely like to play nice with each other and as you well know that means there’s plenty of opportunity to make a little nuyen. That’s not to say it’ll be easy, but then the Biz never is. Keep your head down and you might just keep it long enough to spend some of that cred I mentioned. Speaking of, I need to take this call. Get yourself settled in and I’ll check back with you when I can.”

This is a 4th Edition Shadowrun game set in Denver, during the year 2070. Shadowrun is a gritty sci-fi/fantasy blend set in the dystopian near future. Magic and cyberware are commonplace as are elves, orks, and trolls. The player characters are Shadowrunners, elite illegal operatives who undertake a variety of missions, from corporate espionage and extractions (whether the target is willing or not) to good old fashioned wet work (though not all ‘runners are willing to perform assassinations). Shadowrun is a dark setting that contains many adult themes not suitable for minors.

At least in the beginning I’ll be using the free Shadowrun Missions campaign. If you’ve already run through this material but would be interested in playing in a Shadowrun game let me know and I’ll see what I can do. If you are unfamiliar with the Shadowrun setting or the 4th Edition rules you can still participate. The official website has a free primer on the rules at http://www.shadowrun4.com/quickstart/ (though unfortunately nothing on character generation). There’s also a decent amount of setting information online, check out http://www.shadowrun4.com/resources/timeline.shtml and http://wiki.dumpshock.com/index.php/Main_Page. Finally ask around about acquiring pdfs. It would be wise to have at least some understanding of the setting before posting a character but I will be happy to help answer any questions that I can. If you need help with character generation post your background and what kind of character you’d like to play. If you’re selected I’ll gladly help you build the character.

The player characters are relatively inexperienced Shadowrunners who have just relocated to Denver. The reason you have moved to Denver and where you come from is up to you. Possible reasons could be your last run went bad and you needed to get the heck outta dodge, you made a serious enemy in your last city, or you just got bored and wanted a change of pace. Whether your characters know each other beforehand, have met in the few days you’ve been in Denver, or are just meeting for the first time as the game starts is also up to you. However we’ll cross that bridge once all players have been selected.

Character Creation Guidelines

  • 400 Build Points
  • Books: Any SR4 book is allowed. I am using SR4A, the Anniversary Edition of the core book. Any older edition books can be used for source material, but that's it.
  • Races: Any metahuman should be fine, but remember the rarer the metavariant the more discrimination you'll face. No sapient critters.
  • Contacts: You’ve just moved to Denver. That doesn’t mean you can’t have high Loyalty contacts (after all you could easily have an old friend in the area), but you probably shouldn’t have a plethora of them. In the few days you’ve been in town before the game starts you have time to acquire as many new, probably low Loyalty, contacts as you can afford. Try to give me some details on your contacts and I’ll try to flesh them out some.
  • Lifestyles: Include what sector of Denver you live in: UCAS, CAS, Pueblo, or Sioux. Obviously this doesn't apply if you're homeless.
  • Detailed backgrounds and descriptions are required. I’m not looking for a novel but put some genuine thought into it.


Posting Guidelines

  • I expect players to be able to post at least every other day. I say that instead of the more typical "3-4 times per week" becuase it doesn't really help matters much if you post twice in two days then wait a week before posting again. I’m not gonna be a Nazi about it but it’s just all too common for a pbp game to die from slow posting rates. If your character is holding up the action for an extended period of time expect to be autopiloted. If it becomes a serious problem I will retire your character and reopen casting. That’s not to say you couldn’t return at a later date, but you’d have to wait for a slot to open up.
  • Obviously exceptions can and will be made for real life. I’m a pretty understanding guy, if something comes up just let me know and arrangements will be made.
  • Try to avoid one- or two-line posts. I’m not going to jump your case over the occasional one-liner but try to make your posts descriptive and entertaining. After all that’s the point of this whole exercise.
  • I’m not an English major but I do have access to a word processor. I don’t expect flawless grammar (I know my own isn’t flawless either) but it should be at least passable. If English isn’t your primary language I won’t hold it against you, but I still need to be able to understand your posts.
  • The In Character thread is for IC stuff. The Out of Character thread is for OOC stuff. Any checks you need to make and the breakdown of combat actions should be placed in double parentheses, ex. ((Intuition + Perception = 6)), at the end of your IC post. Any other OOC comments should go in the OOC thread.

Casting is not on a first come, first serve basis but I'm itching to get this started so don't take too long. If you’re still reading after all that and have any questions feel free to ask. :P


Last edited by Valheru on Wed Jul 07, 2010 2:36 pm, edited 3 times in total.

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 Post subject: Re: Denver: City of Shadows - Casting Call
PostPosted: Thu Jun 24, 2010 3:23 pm 
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Jonathan Miguel Sanchez Vila-Lobos Ramirez Marleon-- or Gentleman Johnny

Metatype : Human
Magician (Chaos)
buy points spent 400

Body: 3 (bp 20)
Agility: 4 (bp 30)
Reaction: 3 (bp 20)
Strength: 1
Charisma: 3 (bp 20)
Intuition: 4 (bp 30)
Logic: 4 (bp 30)
Willpower: 5 (bp 40)

Edge: 4 (bp 20)
Magic: 5 (bp 40)
Initiative: 7
Essence: 6

Knowledge Skills
English : N
Magical Threats : 3 (kp 3)
Magic Background : 3 (kp 3)
Spirits : 3 (kp 3)
Japanese : 3 (kp 3)
Latin : 4 (kp 4)
Sperethiel : 2 (kp 2)
Or'zet : 2 (kp 2)
Liqour : 4 (kp 4)

Active Skills
Sorcery Group (bp 40)
Counterspelling : 4
Ritual Spellcasting : 4
Spellcasting : 4

Conjuring Group (bp 30)
Banishing : 3
Binding : 3
Summoning : 3

Single Skills (bp 50)
Con : 2
Palming : 2
Astral Combat : 3
Assensing : 3
Pistols (Revolvers) : 2

Positive Qualities
Erased (bp 10)
Magician (bp 15)

Negative Qualities (total gained 35)
Computer Illiterate (bp 5)
Gremlins 2 (bp 10)
Weak Immune System (bp 5)
Enemy 2 (bp 10)
Vendetta (bp 5)

Resources (bp 3)

Weapons
Ruger Super Warhawk 6P AP(-1) Mode(SS) AMMO(6CYL) 250
Regular Ammo (10 shots) 20
Explosive Rounds +1 DV (10 shots) 50
Stick-n-Shock 6S (10 shots) 80
Concealable Holster 75
Speed Loader 25
Custom Look Level 2 1000 (revolver is as long as his leg, he wears it in his pants leg and has developed a limp to cover its presence. Meant as last ditch gag weapon.)

Cavalier Deputy 5P AP(-1) MODE(SA) AMMO(7CYL) 225
Regular Ammo (10 shots) 20
Explosive Rounds (10 shots) 50
Stick-n-Shock (10 shots) 80
Concealable Holster 75
Speed Loader 25

Armors
Top Hat, Tuxedo [purple, shirt white] (with Zoot Suit style jacket (tails), pants and two tone shoes[purple & white]) and mid-length cape (black): Mortimer of London's Greatcoat Line 6/5 3000

Equipments
Glasses: Lennon Style [rose lenses](Rating 4) 100
Vision Enhancement Rating 3 300, Vision Magnification (optical) 100
Cigarette Case (Scent-masking Cigarettex10 + lighter) 100
Fake License: weapon (Rating 2)x2 200
Fake License: weapon (Rating 2)x2 200
Fake SIN (Rating 1) 1000
Fake SIN (Rating 1) 1000
Comlink Sony Emperor 700
OS Renraku Ichi 600
Lifestyle Middle 1 month
Cane
Rubber Chicken
Tarot Deck
Deck of Playing Cards x4
Trick Coins
FLowers
Certified Credstick (Standard) 25 [300]


Spells (bp 21) Cast at max Magic (Force = 5)
Orgasm (Realistic, Single Sense) Type M Range LOS Duration S DV (F/2)-2
Shadow (Environmental, Area) Type P Range LOS(A) Duration S DV (F/2)+1
Control Thoughts (Mental) Type M Range LOS Duration S DV (F/2)+2
Improved Invisibility (Realistic, Single Sense) Type P Range LOS Duration S DV (F/2)+1
Fireball (Inderect) Elemental, Area) Type P Range LOS(A) Damage P Duration I DV (F/2)+5
Manabolt (Direct) Type M Range LOS Damage P Duration I DV (F/2)
Lightning Bolt (Indirect, Elemental) Type P Range LOS Damage P Duration I DV (F/2)+3

Spirits (bp 9)
Fire Spirit, Optional Power (Fear) 3 Services
Beast Spirit, Optional Power (Natural Weapon) 3 Services
Earth Spirit, Optional Power (Elemental Attack) 3 Services

Contacts (bp 7)
Marcus a.k.a.: {$c10n.\} Loyalty 4, Connections 3

Life until New York
Spoiler: show
Jonathan Miguel Sanchez Villa-Lobos Ramirez Marleon was born into the family of a corporate CEO. His younger years were rife with irresponsibility and a distinct lack of interest in his father’s corporation, school, and his parents’ expectations in general.

He began to show some magical aptitude during his delinquent teens while terrorizing his parents’ reputation and the local female community with his scandalous lack of discretion. His father sent him to be apprenticed to one of his corporation’s highest ranking mages, hoping this would give his son some discipline and a direction in life.

He was very, very wrong. Formal training in magic only served to aid Johnny’s dilettante behavior. After being thrown out of his Master’s home for bedding both his master’s daughter and wife Johnny returned home to further degrade his family name.

After he was publicly involved in a scandal involving an Ork prostitute, three disreputable dwarves, and the daughter of one of his father’s strongest corporate allies his father became enraged. He publicly humiliated Johnny by striking him on the steps of the family home in front of several news agencies. Johnny decided he was fed up with his father’s draconian expectations and rules, and tired of the imagined mistreatment by his family. He chose to make them regret their poor conduct towards him by running away. Johnny believed this would hurt them emotionally and give him the freedom he had always wanted.

Much like his father, Johnny was very, very wrong. Upon finding Johnny gone and reading the letter he had left, his father acted quickly by having an unmanned hover crashed and declaring Johnny dead, with the tearful family by his side at numerous press conferences. Little did the public know they were tears of relief and happiness, not sorrow.

Johnny found himself alone with very little resources in the shadows. He learned quickly that his skills with magic were valuable and that his refusal to learn while young had left him with an utter lack of technical know-how. While he made fortune after fortune on runs he spent a large percentage of it hiring the abilities of hackers. Between his expensive tastes and constant need of hackers he was perpetually destitute.

A year into his shadow-running career he made the acquaintance of a rather talented techie named Marcus. Marcus was known in the Matrix as the Scion of the Root, or {$C10N.\}. He and Johnny came to a mutually beneficial agreement. Johnny would provide magical security and muscle while Marcus provided everything else.

These two, along with various fill in runners, gained a staggering amount of notoriety and respect in New York’s shadowy underworld.


Johnny leaves Old New York
Spoiler: show
Marcus the Dwarf a.k.a.: {$C10N.\}

Coming home struggling with the after-burn of Novacoke and Troll whiskey wasn’t easy, but Marcus had gotten used to it. What made today different was that his rig and several other expensive electronic toys were ruined.

Johnny. Only Johnny. Damnit, he thinks as he looks down on the ruined kit. If the little bastard wasn’t so talented he’d of died shortly after starting puberty.

The proximity alarms he’d rigged on the front entrance begins wailing, announcing a visitor. Oh, god. What now? He finds the monitor and tries to get it up and running then gives up when the door opens of its own accord.

“Marcus? Marcus, dear, are you here? I just met the most darling pair of Ork twins, Tweety and Pinky. These girls have the most amazing…” Johnny drawls as he comes in. He’s been out, Marcus thinks. The Hawaiian shirt and wide brimmed hat only come out when he’s going to that damned freak bar, the Frisky Troll.

“Johnny what happened to my kit?” Marcus interrupts him, not interested after the last double-date incident had landed him in the hospital.

“Kit? Oh, your little machines. You weren’t here and I tried to call you, but they started acting weird and…”

“Johnny, how many times have I told you not to touch my equipment? Do you know how expensive this kit is?” Marcus asks, more than a little irritated.

“Marcus darling, you worry too much! Here, I’ll whistle up a Wadsworth and have it find you a new one…”

“NO! No, Johnny, no spirits, not this time please,” remembering the last time Johnny brought a spirit into the house. Their senses of humor are even stranger than Johnny’s.

“Well then find one and I’ll buy it for you.”

“Johnny it’s not about the money,” he replies sounding tired.

“I know! We’ll steal one! I heard one of the Corps just opened new offices over in the Kitchen. They can’t have been hit yet.”

“No, we don’t need to steal one…”

“Oh come on, it’ll be fun! Like old times. If it matters I’ll leave some yen in its place.”

“JOHNNY!!” Marcus yells, throwing the broken monitor down, hoping to stem the unending tide.

“Oh! Ummm. Yes, Marcus?” Johnny replies, wide eyed.

“Johnny, you’ve got to go…”

“Why no, I don’t have to leave to meet the twins for another half hour at least…”

“No, Johnny, you’ve got to move out. I love ya like a brother, you know that, but you’ve got to go.”

“But, but …. Go? Where would I go? Who would take care of my date-ah thingies you’re always raving about?”

“I’ll take care of the data Johnny. And you’re going to Denver.”

“But… Denver? Listen to the name! Den-ver. It even sounds boring.”

“Look, Johnny, Denver sits on the border of several areas. Think of all the women there that have never met you…” Marcus says, cajoling and urging.

“You know, Marcus dearie, Denver doesn’t sound so bad after all.”


Johnny Arrives
Spoiler: show
Somewhere just outside Denver.

“Who is this twit?” the Troll grumbles to his buddies.

“I don’t know, but he’s kinda cute if ya ask me,” replies the human woman with the mohawk and cyberarms.

“Anything with a pulse is cute to you Mary. Shut up and listen,” the man next to her says as he pipes the feed from his cyberear through to their coms.

Ork Bouncer:”... n’t care who the hell you are, you ain’t comin in. Now git.”

Man in Top Hat: “But my good sir, my yen is good and my company better. Would you like to see a trick? I am an entertainer by trade you know.”

Ork Bouncer: ”You’ll entertain me all right. I’m gonna bleed you slow. Come here…”

Man in Top Hat: “Oh, how droll… SKREEE”

FEED INTERUPTED, HARMONIC FEEDBACK OVERLOAD…

Mary looks back towards the door as her friend’s cyberear melts itself into his head. She sees the short man in the purple tux push his glasses back up on the bridge of his nose, the Ork bouncer a charred pile of bones and ash in front of him.

The Troll slaps the screaming man with the cyberear away from the table, “Quit yer whining ya baby. Mary, invite the twit over for a drink.”

“What did he do to the bouncer?” Mary asks.

“Missed that did ya? Ha! Lighting bolts. From his eyes, no less. He might be of some use. Now go git ‘im quick, before someone else does,” the Troll growls. “And don’t be beddin ‘im either, don’t wanna scare ‘im off the job.”

Mary sticks her tongue out at the Troll as she leaves the table. She looks over the short man as she makes her way to him. With out the hat he may be five foot two, a hundred pounds with his clothes soaking wet. He wears the purple tux like it was made for him, the pants cut in a Zoot Suite style, with two-tone purple and white shoes that match the pure white shirt. The black thigh length cape draws the eyes to his trim figure, and the classic top hat set the outfit off. The glasses are the wire-rimmed round-lenses type, with the lenses shaded to match the tux. In his white-gloved hands he holds a black cane, which he leans on slightly as he walks.

Screw the Troll, Mary thinks as she gives the little man her best mischievous grin, I’ll bed him anyway, especially since Tom’s too busy screaming on the floor back there…


After the Job
Spoiler: show
Well, that could have gone better, Johnny thinks as he wakes, shaking the dirt and blood from his head, along with the disorientation of being knocked out. He found himself in a burned out building, with voices coming from the next room.

He stands, straightening his ruined clothing as best he can while remembering how he was reduced to unconsciousness. Ah, yes. The thirty foot fireball I threw at that annoyingly well armored vehicle chasing us from the weapons depot. He makes a list as he stumbles towards the door and the voices arguing in the other room. New tuxedo, cane, rounds for both pistols, and where in BLAZES will I find another rubber chicken?

“Damnit Ted, we’ve got to get him to a street doc, ASAP!”

Ah, the Maiden Mary. I’m glad she made it. She’s such a vigorous young lass. Those arms may be cold, and they may chafe quite fiercely, but they are SO strong! Johnny thinks upon hearing Mary’s voice.

“Naw, Mary, ya see, that’s where yer wrong. ‘We’ ain’t doin’ nuthin’ but goin’ our separate ways, and ‘I’ ain’t doin’ nuthin’ but puttin’ the twit out o’ his misery so’s I ain’t gotta split the take three ways. If ‘you’ don’t start watchin’ yer mouth, I’m more’n willin’ ta do the same fer ya.”

Theodore. What an uncouth knave. Were this run’s payouts not so promising I’d have never agreed to work with him. Wait, did he just say he was going to put some poor fool out of his misery? We were the only three on this run… Gah! That bloody troll aims to kill me! ME! Why, I’ll show this troll what-for, upon realizing the troll’s intentions, Johnny limps into the doorway, pausing to lean against it and put on a show of relaxation as he straightens his hat and tie.

“Johnny! You’re awake, thank God. When you blacked out and your nose was bleeding I thought you weren’t gonna make it,” says Mary as she sits slumped in the corner nursing her wounds and fondling her AK-97 rifle.

“Never fear, lover, it takes a good deal more to stop me than a trifle such as mana-burn… or a pretentious, traitorous troll,” Johnny declares, his eyes piercing Teddy the Troll. “Tell me, Teddy, how exactly you thought you would manage to ‘put me out of my misery’?” Johnny asks, his voice rising to an annoyingly high pitch.

“Well twit, it looks li…” Teddy’s reply is cut short by the bolt of lightning that strikes him in the chest.

“Idiotic oaf. When you intend to kill someone you should do it, and then talk of it later if you must,” Johnny states as he begins limping towards the Maiden Mary. “Love, have we delivered the goods yet?”

“No, we’re supposed to meet the Johnson a couple blocks from here, OH SHIT!” Mary yells scrambling for the hole in the wall closest to her.

Johnny turns to find Teddy standing up, gripping his axe in one hand and his Ingram White Knight in the other.

“Oh dear… ummm, Teddy, have you ever seen a magician pull a rabbit from his hat?” Johnny stammers, clutching his hat, at the sight of the still smoking eight-and-a-half-foot troll in front of him.

“Gonna kill ya, ya damned twit!” Teddy roars as he brings the Knight up to fire.

Johnny reaches into his hat, far deeper that he should be able to, and pulls, tilting the hat towards Teddy, “Here you are Teddy, a cute fuzzy Wabbit!” he yells. From the hat springs a ten-foot tall rabbit, with ears longer than a man’s arm, claws longer than its ears, and teeth longer than its claws. Teddy opens fire, his rounds absorbed in a mass of fluffy white and brown fur, the sound of the gunfire drowned out by the rabbit’s roaring. Johnny ducks and scuttles for the shadows, pulling the light from the room into his fist and draping the room in darkness.

“Did ya forget trolls can see inna dark, twit?” Teddy taunts.

“Did you forget rabbits have amazing hearing, imbecile?” Johnny replies as the rabbit roars and the entire building shakes as it lands somewhere near where Teddy’s voice had come from. “And my name is Jonathan Miguel Sanchez Vila-Lobos Ramirez Marleon! You insufferable ass! Now be a good troll and die already!” he says in response to the storm of troll screams and rabbit roars coming from that area.

Johnny joins Mary near the cargo hauler full of stolen weapons with the cacophony of troll and rabbit mayhem still echoing through the block.

“Dearest, can you operate this behemoth machine?” he asks.

“Sure sugah, I can drive it,” Mary replies.

“Then let me get the door for you and let us leave here. We have a Mr. Johnson to see about selling these weapons.”

“Why you wanna get the door?” Mary asks.

“Because, lovely, I am a gentleman and a magician…”

TWO BLOCKS DOWN

“Where’s Teddy?” asks the buyer.

“Oh, something about the job is eating him. We are here to deliver your goods. You’re paying in cash, correct?” Johnny replies, giving Mary a wink.

“Sure, whatever. Here,” the Johnson says as he hands over a briefcase full of platinum credsticks.

As the Johnson drives away in the cargo hauler Mary takes Johnny’s arm and says, “Well sugah, gonna take me shopping?”

“Of course my dear, but first we need a hotel room with good, strong beds and ample room service. I’ve still got a few tricks to show you,” Johnny replies with a wink and a grin.

“Promises, promises Mr. Magician mine,” Mary says leaning her head on his shoulder as they walk on down the street into the heart of Denver.

TIME AND CREDIT PASSES

One month later, Johnny wakes in the luxurious 20,000 yen a night room he and Mary had been sharing to find her gone.

“Ah well. It was fun while it lasted lover,” he says to the night skies of Denver from the balcony, as he reminisces about her six-foot form in his bed. “Hmmmm, I’m broke, single, and I still don’t know where the good whorehouses are in this town. Time to fix that,” he states with a fresh grin as he puts on his new tux and top hat, grabs his cape and cane, and leaves via the back stairway. He slips out without paying the 200,000 yen bill they had racked up after their credit had gone dry.


Basic concept: Grew up obsessed with stage magicians, the showmanship, the fame, the mystery. Small fella, a prima-donna and artiste, who sees the world-- and runs-- as his stage.

_________________
Banished? Banished?! Bah! Be merciful and say Death!... Exile hath more terror in his look, much more than Death... Shakespeare

and this is hilarious http://xkcd.com/393/


Last edited by Magical2099 on Thu Jul 01, 2010 8:44 am, edited 4 times in total.

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 Post subject: Re: Denver: City of Shadows - Casting Call
PostPosted: Thu Jun 24, 2010 3:49 pm 
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Sounds good, I'll eagerly await the finished product. :)


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 Post subject: Re: Denver: City of Shadows - Casting Call
PostPosted: Thu Jun 24, 2010 8:33 pm 
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Maeda Yumi AKA Fade

Concept: The child of a couple too deeply involved with the Yakuza in Tokyo, Yumi was taken from her family at a very young age to become a top trained assassin. Performed her first kill at age 8, after which she steadily gained more augmentations based on her performance. But the life as an assassin did not last. When the son of the Oyabun couldn't take a verbal no for an answer, Yumi used more violent methods. The result was that Yumi barely escaped her family and Tokyo, forcing her to leave Tokyo and her former life behind. Now Yumi or Fade as she calls herself, has taken up the life of a Shadowrunner, her many augmentations and training making her suited for such a job.
Type: Japanese Human cyber/bio augmented infiltration and extermination specialist

The background and stats will be put up soon.


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 Post subject: Re: Denver: City of Shadows - Casting Call
PostPosted: Thu Jun 24, 2010 9:00 pm 
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Good stuff Tethia!


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 Post subject: Re: Denver: City of Shadows - Casting Call
PostPosted: Thu Jun 24, 2010 9:49 pm 
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http://daegann.free.fr/page.php?id=241

free SR4 character generator
The site is french but the program is in english
exports character into HTML format


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 Post subject: Re: Denver: City of Shadows - Casting Call
PostPosted: Fri Jun 25, 2010 2:46 am 
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Thanks Frost, I'm sure that will be helpful.

Also, I've officially decided we will be using the SR4 Anniversary edition rules. Sorry for any confusion. That means you'll need to look here for the changes if you have the regular SR4 book (and here for the errata if you don't have the 6th printing of the the original book).


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 Post subject: Re: Denver: City of Shadows - Casting Call
PostPosted: Fri Jun 25, 2010 2:52 am 
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hey, forgot what a pain char gen was for this game. what are our advantages and disadvantages limits? and anything over random potentially game breaking things that can be abused. forgot how many of them were in this game. oh and can we use the runner's companion and arsenal books?

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Banished? Banished?! Bah! Be merciful and say Death!... Exile hath more terror in his look, much more than Death... Shakespeare

and this is hilarious http://xkcd.com/393/


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 Post subject: Re: Denver: City of Shadows - Casting Call
PostPosted: Fri Jun 25, 2010 3:34 am 
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Haha, well I love a detailed character generation system so I guess it doesn’t bother me. It is…involved though, I’ll give you that. :P

You can spend as much as 35 BP on Positive Qualities and gain a maximum of 35 BP on Negative Qualities.

Until I acquire those books you’ll need to explain anything from them in detail before I can let you use them. I’m sure it’ll probably be fine, but I’m not about to write a blank check.


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 Post subject: Re: Denver: City of Shadows - Casting Call
PostPosted: Fri Jun 25, 2010 4:25 am 
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all right, next question: the GM who ran the only SR games i've played was kinda Draconian (^%#@&^$) anyway, the way he ran things one rank of gremlins would practically guarantee a revolver exploding in your hands. the way i read it this isn't exactly true so what would your take on it be? if you could translate the rules to english (preferably southern dialect) i'd much appreciate it. i'm thinking of making GJ a tech null, it makes the gen much easier due to removed temptations :lol:

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Banished? Banished?! Bah! Be merciful and say Death!... Exile hath more terror in his look, much more than Death... Shakespeare

and this is hilarious http://xkcd.com/393/


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 Post subject: Re: Denver: City of Shadows - Casting Call
PostPosted: Fri Jun 25, 2010 2:02 pm 
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Richard Frost
Metatype : Human

Attributes
Body: 4
Agility: 5 (8)
Reaction: 4 (6)
Strength: 3 (6)
Charisma: 3
Intuition: 4
Logic: 2 (4)
Willpower: 3
Edge: 2
Initiative: 8 (10) 1 (3) passes
Essence: 2.34

Knowledge Skills
English : N
Japanese : 2
German : 2
Sperethiel (Speak) : 1
Magical Threats (Insect magic) : 3
Sioux (Speak) : 1
Corp. Security Tactics : 2
Military tactics (UCAS): 3
Pirate Trid Broadcasts : 1
Firearms (Design) : 4

Active Skills
Climbing : 2
Gymnastics : 2
Running : 2
Swimming : 2
Pistols (Semi-Automatics) : 5
Unarmed Combat (Martial Arts) : 4
Longarms (Shotguns) : 4
Dodge (Ranged Combat) : 4
Perception (Visual) : 3
Pilot Ground Craft (Bike) : 1
Inflitration : 4
Negotiation (Bargaining) : 2
Computer : 1
Data Search : 1
Hardware : 1
Software : 1
Cybercombat 1
Hacking 1

Positive Qualities
Biocompatability -10% essence cost on cyberware
Martial Arts 2 (Firefight)
Reduce the ranged combat “attacker in melee combat” modifier by 1 (x2)

Negative Qualities
Media Junkie (Mild) The character spends about two hours a day on the Matrix browsing through various public nodes and sites. She also suffers a –2 dice pool penalty to Willpower Tests to resist the urge to surf the Matrix and to Addiction Tests.

Enemy 4 The character possesses an Enemy (or more than one). The BP cost of an Enemy
is equal to the sum of its (modified) Connection Rating and its Incidence Rating.

Combat Monster The character is unlikely to willingly turn his back on an ongoing fight after the first blow has been delivered—even if outnumbered and losing. Make a Composure (2) Test to break away.

Cyberwares All cyberware Alpha Grade
Commlink
Capacity [2]
Response (4)
Signal (3)
Firewall (3)
System (3)

Cybereyes Basic System (Rating 2) (- 10%)
+ Flare Compensation (- 10%)
+ Low-Light Vision (- 10%)
+ Thermographic Vision (- 10%)
+ Vision Enhancement (Rating 3) (- 10%)
Wired Reflexes Rating 2 (- 10%)
Smartlink (- 10%)

Biowares All Bioware Cultured
Cerebral Booster 2
Reflex Recorder (Skill Group Athletics)
Muscle Augmentation 3
Muscle Toner 3

Weapons
Savalette Guardian
Damage : 5P
AP : -1
Mode : SA/BF
RC : 1
Ammo : 12(c)
Can fire a single three-round burst by using a Complex Action. Its recoil decreasing design provides the equivalent of 1 point of recoil reduction and it comes with a built-in smartgun system.
5 clips APDS

Franchi SPAS-22
Damage : 7P (9P ex explosive)
AP : -1
Mode : SA/BF
RC : (1)
Ammo : 10(m)
shock pad and its internal smartgun system. Underbarrel lowlight flashlight Sound Suppressor

250 rnds APDS 200 Pistol 50 Shotgun
5x Flechette Rounds (10 shots)
5x Gel Rounds (10 shots)
5x EX-Explosive Rounds (10 shots)
Concealable Holster
5x Spare Clips
Hidden Gun Arm Slide

Armor
Armor Jacket Ballistic : 8 Impact : 6
Lined Coat Ballistic : 6 Impact : 4 -2 Concealability modifier
Nonconductivity (Rating 3)
Thermal Dampening (Rating 3)
Helmet +2 Impact

Vehicle
Suzuki Mirage (Racing Bike)
Handling +2
Accel 20/50
Speed 200
Pilot 1
Body 6
Armor 4
Sensor 1

Equipment
Respirator (Rating 4)
Survival Kit
Grapple Gun
Catalyst Stick
3x Stealth Rope (per 100 m)
Fake License (Rating 4)
Tool Kit
5x Plasteel Restraint
Miniwelder
Wire clippers
Chemsuit (Rating 3)
Climbing Gear
Gecko Tape Gloves
GPS
Light Stick
Rappeling Gloves
Antidote Patch (Rating 4)
Stimulant Patch (Rating 4)

Lifestyle
Low 1 month (UCAS)

Contacts
Red Tag (Fixer) (L:2 C:2)
Red Tag is a fixer that Frost met on a few missions in Denver a few years back.

Doc Martin (L:2 C:2)
Street Doc Frost was introduced to by Red Tag. Specializes in cyberware repair

Richard Frost’s life was uneventful, nothing you’ve write in a book or m-blog anywhere. What matters most is what Richard Frost did with his life. At young age, when most adolescents are trying to decide what color to dye their hair or what new high nano-tattoo to get, Frost had other things on his mind, namely ‘How in the hell do I get out of here?’ With that, Frost joined the Marines. Why? The recruiter was tenacious and aggressive, that he and offered Frost a sizeable enlistment bonus. Before he knew it, he was on a bus and well on his way out of the place he was in.

Frost’s test score were as such that he qualified for the Meritorious Advancement Program; while he boot camp, he achieved the rank of Corporal, much to the pleasure of his beaming Drill Sergeants. After boot camp, he was sent to AIT, wherein he received another promotion to Sergeant upon completion of that school. His first duty station was in Chicago, near the border of ‘Bug City’. Frost was half expecting to be sent overseas somewhere; Chicago could be interesting. He always wanted to experience what he had only see on trid movies. The post was fairly banal; he was made squad leader and his days were filled with mostly checking on the marines under his command, making the barracks were squared away, all the grunts looked good and a crisp uniforms and brightly polished shoes. All Frost had managed to kill in his time was boredom.

Then one day it happened. A change; the unit was informed that would be getting a new commanding officer, Col. Trenton Tagg and this guy was a regular ball buster. And busted balls he did. He ordered all training exercises to be cancelled and put the camp on full alert. ‘What a douche’ Frost thought. His squads were next in line for a 3 day liberty pass to Milwaukee and that got revoked. One of Frost’s men approached him, a regular slacker named Jackson; Jackson had a proposal. If Frost could get the men off base for their liberty, he would make sure they had a good time. Frost went to work; he utilized his charm and influence on the new Commander’s adjunct and convinced to sign the papers for the liberty pass. She agreed one condition. To this day, no one knows what condition was, because it must have been pretty good. A week later, she was reassigned to a detachment in Fort Lewis, Washington. She had no ill against Frost.

After their little adventure in Milwaukee, the squad was punished and sentenced to 2 weeks of extra duty. Much to Frost’s surprise then men didn’t complain. Without evening realizing it, Frost had single handedly done what no other officer or NCO could do, he had won their loyalty. From that day forward, the squad was inseparable. The base was the mercy of Frost and Jackson. The random assortment of men, had became marines, and the marines in that squad were a forced to be reckoned whether it was in local ‘watering hole’ or outside on the tarmac. That squad on fire! Though not everyone saw that way; Col. Tagg couldn’t divided loyalties in his ranks. After all, he had a ‘business’ to run.

There was something about Tagg that Frost couldn’t quite put his finger on. Frost noticed a lot of inbound and outbound traffic from the base. Traffic that hadn’t been accounted for; Frost started watch the log entries, several sorties were not being accounted for and some weren’t making back. Thinking he was doing the right thing, Frost reported his findings to his company officer. The lieutenant, being all marine and no brains, reported the information to Col. Tagg. ‘I’m dead. Nice going, Jarhead’ Frost thought. How could the Lt. be so clueless? With Frost contacted the NCIS, who initially dismissed claims as delusions under stress. Frost knew it would only be a matter of time before his squad was next to go over the wall and not come back. Sure enough that time came.

A week later, at an ops briefing, Frost got word that one of these unreported sortie had gone over the wall and was downed. Tagg ordered Frost’s platoon to go in and recover the goods and personnel that were lost. Frost knew that this was his death sentence. He went back to barracks, told the troops to gather their equipment and must their courage; they were going over the wall. Frost called Jackson aside and told him, if things went south, he had arranged another rendezvous point for extraction. Jackson confused by this, asked why they would need a second pick up point. Frost responded with ‘All marines have a backup plan’; the crew boarded the helo’ and headed into the zone.

The operation was going according to plan; they made it to the downed helo, the secured the goods and personnel. As helo began to take off, it shuddered and shook violently. Before they knew it, the ground was rushing toward them at an alarming rate. The helo crashed killing three on impact, one of them being the first sergeant. Frost took command and ordered an immediate extraction. The reply back was a team would be in route within the hour. Frost that as unusual. An encoded message told Frost that Tagg would be on the sortie over the wall to oversee the rescue attempt personally. Frost knew this is when Tagg intended to make his move. Frost ordered the troops to take up defensive positions around the chopper and they would wait there for extraction. After the cover of night, the second rescue team touched down.

Tagg berated Frost his inability to complete his mission. Frost clenched his teeth and took Tagg’s verbal abuse. En route back to the wall, the platoon was attacked a second time; this was it, Tagg made his move to ensure Frost wouldn’t make it back. Tagg’s personal detachment quickly disappeared under the cover of fire. Frost ordered Jackson to take the troops and fall back to the secondary position along the way. Jackson knew Frost wasn’t coming; Jackson reluctantly left, following what he thought were the last orders of the only marine he respected. Frost lit off several IR smoke grenades and within minutes, the squad was gone in the smoke filled night. Frost had business with Tagg. Gathering the weapons and ammunition that were left, Frost led a one man war against the Human Brigade that lasted 2 days. Frost fought so hard and so ruthlessly, that the Brigade had thought Tagg had led them into a trap. Their forces pulled back into the zone.

After that, Frost disappeared into the corridor, hiring himself out as ‘muscle’ and eventually gathered enough resources to leave to Chicago. Frost tracked Tagg downed to his private residence in the Hamptons. Where, from an almost perfect vantage point, he took one well aimed shot, in which he thought was fatal. Later, Frost learned that Tagg had survived and before he could come up with plan to take him out at the hospital, he was moved to secure location. Since then, Frost has migrated his way to Denver, and told he should contact a local fixed going by the handle of ‘Red Tag’.

Frost, now in a totally unfamiliar environment, takes to running the shadows in the UCAS sector of Denver.


Last edited by Frost on Mon Jul 05, 2010 8:00 pm, edited 7 times in total.

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 Post subject: Re: Denver: City of Shadows - Casting Call
PostPosted: Fri Jun 25, 2010 2:17 pm 
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Magical2099 wrote:
all right, next question: the GM who ran the only SR games i've played was kinda Draconian (^%#@&^$) anyway, the way he ran things one rank of gremlins would practically guarantee a revolver exploding in your hands. the way i read it this isn't exactly true so what would your take on it be? if you could translate the rules to english (preferably southern dialect) i'd much appreciate it. i'm thinking of making GJ a tech null, it makes the gen much easier due to removed temptations :lol:


Heh, no I’m not that mean. Gremlins is a pretty painful quality though because you’ll often have to make checks to see if you glitch when success would otherwise be automatic (like checking your messages, ordering food, etc.). This is more for annoyance and comic relief than out right danger. Also you’re only going to suffer a negative result if you glitch or critical glitch. Any other character is also going to suffer some negative result on a glitch; you’re just more likely to glitch than a normal character. Though with Gremlins the result is likely to be more unusual or unexplainable. Your rank of Gremlins and how many 1’s you roll will determine how severe the glitch is.

Let’s take your example of firing a pistol with rank one Gremlins. For simplicity we’ll assume your dice pool is 8. That means you’ll glitch on result of at least three 1’s and a success (a 5 or a 6) or critically glitch on a result of at least three 1’s and no successes. A normal character would have to roll four 1’s to glitch. If your rolls were: 1,1,1,2,4,5,5,6 you’d have a normal glitch but could still potentially hit your target depending on his/her Reaction roll. In this case your shot would go off but the clip falls out or the safety gets stuck on, requiring you to spend an action to reload or fix it. However, had your rolls been something like: 1,1,1,2,2,3,3,4 you’d have critically glitched. In this case something more catastrophic would occur, like the gun completely falling apart. Thus it would be unusable until you have time to get it repaired. I’d only make the gun explode in your hand if you rolled a ton of 1’s and/or had a high Gremlins rating.

Does that explain things adequately?


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 Post subject: Re: Denver: City of Shadows - Casting Call
PostPosted: Fri Jun 25, 2010 2:49 pm 
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I haven't had time to look it over in detail yet but so far it looks good Frost. However I'm not familiar with any of your qualities so please explain them (other than Martial Arts (Firefight) assuming that's all it does). Also, you didn't include your augmented Reaction.

I'll try to get on Google chat tonight when I get home. Maybe I can get those books if you're on. I'd have done so early but, well, I haven't been home. :P


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 Post subject: Re: Denver: City of Shadows - Casting Call
PostPosted: Fri Jun 25, 2010 4:06 pm 
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Sure no problem. I have google chat built into my phone, google phone so go figure right. So send me a msg and I will hop on real comp and send you everything SR related I got. Goes for anyone
sbmegatron@gmail.com


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 Post subject: Re: Denver: City of Shadows - Casting Call
PostPosted: Fri Jun 25, 2010 4:30 pm 
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hey i actually understood that! woot! i think i may like this game. :lol: my buy points are mostly spent, will be writing my background and description over the next couple nights. i'm also gonna throw together a slightly more knee-breaker char, mostly because i had forgotten how mages work when it comes time to spend karma, uuuughhgh. may have both done before monday

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Banished? Banished?! Bah! Be merciful and say Death!... Exile hath more terror in his look, much more than Death... Shakespeare

and this is hilarious http://xkcd.com/393/


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