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 Post subject: Welcome to Rav's Arena! (OPEN)
PostPosted: Fri Jul 23, 2010 11:22 pm 
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Star Wars: the Arena of Killee-Kor


The Galactic Alliance has fallen, and the Imperial Civil War rages throughout the Galaxy. While pickings are good for small organizations, Rav, pirate chieftain and owner of the Crimson Axe, has grounded himself on Socorro in the Killee Wastelands. Since ensconcing himself he has turned to bail bonds and other more semi-legitimate means to keep credits flowing and his crew happy. One of these means is the many tiers of Arenas he has started. Beginning in the slums of Killee-Kor, gladiators from all walks of life may work their way further into the city and eventually into the Crimson Axe itself. Successful gladiators gain fortune and glory, and many become feared warriors and bounty hunters in Rav's employ.

In order to advance a gladiator must bring an item to wager. The item's value is based on the gladiator's fame: a new gladiator must bring something of note, while a very successful one can wager a simple blaster whose value to collectors is immeasurable. Rav and his underlings provide cash purses to winners based on the skill levels of the combatants, and fighters may choose to participate in a variety of match types: non-lethal, death match, teams, or with the appropriate death wish, one versus many. Much of the planet and neighboring systems watch these matches, and peoples from all across the galaxy travel to Socorro to view them. Many even sponsor favored warriors, who live in the lap of luxury, so long as they remain popular.

I had thought of running a military campaign, then realized that I was playing in 2 already and that there is no real shortage of them. What I was looking for was some good old fashioned burn & bleed, rigorous exciting combat. I wanted something to give characters a chance to play in a game unlike most, in that cooperation is beneficial to survival, but not required for plot reasons. Where else can you bring that one build that you know would never work in most games? Where better to bring a group of cutthroat sociopaths than an arena? No punches pulled, and should enough PCs survive to reach the Crimson Axe and the opportunities that lie there, the game may go off planet and into other venues.

Level 1 (by the nature of the game you will level quickly)

Race and Class: Any. The Legacy Era is great for this, and an Arena will draw all kinds, even warriors like the Rakata and Yuuzan Vong, Jedi and Sith, or any other variety of Force user. Standard restrictions from races apply (no Vong Force users).
38 point buy for stats (does not include racial changes) 34 for Droids

Destiny (you'll need it)

Max HP for level (you'll need it)

credits = max starting of first level + 2000 (make sure to include a detailed breakdown of expenditures) no Mandalorian armors from KOTOR (may be available through play) droid characters may by heuristic processors for 1000 credits (not suitable for wager).

Books to use = list where the non-core talents and feats are coming from.

When you die: This is by nature an incredibly violent game, and characters will die. When it happens you may build a new character at the level of the deceased, but lose all fame acquired.

Special: you must purchase and be willing to wager an item worth 2000 credits or more for your first match (example: a heavy blaster pistol 750 with rapid recycler upgrade 500 and verpine template 1000 for a total of 2250) armors are ineligible. As the game progresses the items you wager will increase in value based on your fame: new tier = high wagers, tier you've been successful on = cheaper wagers.

Fame: will start at zero, but will be gained through matches won using a very basic organization scoring system.

Background: make it good, and if you're starting with one or more partners the backgrounds should include it.

Make notation on your character sheet of the book and page number of all non-core feats, talents, items, etc.

Due to the nature of this type of game, players may drop in or out as they feel necessary. Roleplaying may seem to not be the focus of this game, but it is a competitive game, unlike most. Bonus XP for good roleplaying may mean the difference between life and death. Skills will also be important: finding any decent side work will be incredibly difficult should you lose and need to recoup losses in order to get back into the arena.

Feel free to discuss starting as a group or becoming one later because remember: this isn't you're typical game. The GM (Me) IS trying to kill you (in the arena, anyway). That's one of the reasons you normally end up in a party anyway: having someone to out run is a good thing when bad things are chasing you.

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Banished? Banished?! Bah! Be merciful and say Death!... Exile hath more terror in his look, much more than Death... Shakespeare

and this is hilarious http://xkcd.com/393/


Last edited by Magical2099 on Sat Aug 07, 2010 10:35 pm, edited 2 times in total.

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 Post subject: Re: Welcome to Rav's Arena!
PostPosted: Sat Jul 24, 2010 2:03 am 
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will we be using the built in dice roller then?


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 Post subject: Re: Welcome to Rav's Arena!
PostPosted: Sat Jul 24, 2010 4:18 pm 
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Frost, Snowkrash, and I are thinking about a team of Sith apprentices. Just wanted to check though, are you handling Dark Side Points the normal way? Because if we get a DSP every time we pop off a dark side power we'll be turning into NPCs pretty quick haha.


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 Post subject: Re: Welcome to Rav's Arena!
PostPosted: Sat Jul 24, 2010 4:51 pm 
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Ok I'm going to just put this out there. I'm building a rather nasty 4th degree droid and I need a partner, so if someone can PM so we can get some sort of background together...yeah.


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 Post subject: Re: Welcome to Rav's Arena!
PostPosted: Sat Jul 24, 2010 8:30 pm 
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wanna build sith knock yourselves out. i'll figure out how i'm gonna work out the DS points. vash, may wanna get with these guys: experimental sith war droid or something. i seem to remember somewhere seeing a deal where you made a UtF check to avoid gaining a DS point when using DS powers idk. For the most part, a team of Sith will have enough trouble cooperating long enough for it to matter lol. for the moment, its a non-issue. when you slaughter the paying customers in the stands then we'll talk about NPC-izing the char in question.

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Banished? Banished?! Bah! Be merciful and say Death!... Exile hath more terror in his look, much more than Death... Shakespeare

and this is hilarious http://xkcd.com/393/


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 Post subject: Re: Welcome to Rav's Arena!
PostPosted: Sat Jul 24, 2010 8:43 pm 
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not sure I want to team up with sith, one of my personalties my get me cut in two. I'll wait and see who else posts.


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 Post subject: Re: Welcome to Rav's Arena!
PostPosted: Sat Jul 24, 2010 8:52 pm 
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can't blame ya there lol

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Banished? Banished?! Bah! Be merciful and say Death!... Exile hath more terror in his look, much more than Death... Shakespeare

and this is hilarious http://xkcd.com/393/


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 Post subject: Re: Welcome to Rav's Arena!
PostPosted: Sat Jul 24, 2010 8:58 pm 
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Haha well we're evil not, necessarily, psychotic. :sith:

A mouthy droid probably would end up with a saber to the vocoder at the very least though. :P


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 Post subject: Re: Welcome to Rav's Arena!
PostPosted: Sat Jul 24, 2010 9:48 pm 
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Frost wrote:
will we be using the built in dice roller then?

for the most part, yes. when its an auto roll (i.e.: opposed grapple, perception) i'll roll for ya and ya may or may not know the outcome.

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Banished? Banished?! Bah! Be merciful and say Death!... Exile hath more terror in his look, much more than Death... Shakespeare

and this is hilarious http://xkcd.com/393/


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 Post subject: Re: Welcome to Rav's Arena!
PostPosted: Mon Jul 26, 2010 2:39 am 
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Terric Syrioc CL 1?
Size M Sex M Race Nagai level Noble 1
DP 1; FP 5; Dark Side 0;
Init +6; Senses Perception +8
Languages Nagai, Basic, Sith, Hutt, Rodian, Shriiwook, Mando
Immune
--------------------------------------------------------------
Defenses Ref 15 (flat footed 14), Fort 10, Will 16;
HP 17; DR 0; DT 10;
--------------------------------------------------------------
Speed 6 squares
Melee Long handled lightsaber +0 (2d8) Sith Rapier +5 (1d8)
Ranged
Base Atk +0; Grp +0;
Atk Options *
Special Actions *
Force Powers (Use the Force +10) *
Starship Maneuvers (Pilot +6) *
Force Regimens *
Force Techniques *
Force Secrets *
--------------------------------------------------------------
Abilities Str 10 (2), Dex 12 (2), Con 8 (2), Int 14 (6), Wis 16 (10), Cha 20 (16)
Special Qualities Lightning reflexes: +2 Ref Def, Soothing Voice: Re-roll Persuation check*
Talents Noble fencing style (use Cha place or Str for light weapons or lightsabers)
Feats Force Sensitive, WP(Simple), WP(Pistols), Linguist
Skills Deception +10, Gather Info +10, Initiative +6, Perception +8, Persuasion +10, Pilot +6, Use computer +7, Use the force +10
Possessions Long handled lightsaber (JATM pg 53 4500) Sith Alchemical Rapier (JATM pg 22 2100) comlink Short ranged (25)
All temp cloak (100) 75 cedits

Background

Spoiler: show
Terric was found by a sith recruiter, a sith who travels the galaxy searching for force sensitive children or infants. This recruiter sensed the power in the small child and killed his parents and took the boy to Korriban to begin training. Terric grew up fast in the sith academy and while he has difficulty learning to control his use of the force he has mastered the other sith arts such as deception, treachery, and trust building. He has a natural talent for using this ability in combat using deception and misdirection as a tool even in the middle of battle. Due to his own races natural affinity with blades he has master the sith sword faster than he has a true lightsaber. His current teacher Master Etude was impressed by this and gave him a sith rapier for his reward for not getting himself slice in half during his initial assessment of Terric. Terric studies hard and practices with his lightsaber at every opportunity.


His closest allies are Kel and Zun. The three of them working together is an awesome and terrible site to behold. Kel brings the raw force power, Zun brings the muscle and Terric rounds out the group with his ruthless cunning and guile. Master Etude has often jested (at least Terric hopes he is jesting) that if he could combine the three of them he would have an unstoppable sith. After seeing a few of Etude experiments he wouldn’t be surprised if they fail this mission that he would try. Terric hopes to survive this mission so he may be chosen for training by a master, preferably Master Etude.


Last edited by Frost on Sat Jul 31, 2010 12:09 am, edited 5 times in total.

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 Post subject: Re: Welcome to Rav's Arena!
PostPosted: Mon Jul 26, 2010 10:55 am 
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I'm new here but I'm totally interested in this game and I'm also interested in playing a 4th degree droid. Vash, maybe you'd like to team up?


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 Post subject: Re: Welcome to Rav's Arena!
PostPosted: Mon Jul 26, 2010 11:50 am 
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Say Magic. Can I use this class for my charcater?

http://saga-edition.com/tech-specialist-2/


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 Post subject: Re: Welcome to Rav's Arena!
PostPosted: Mon Jul 26, 2010 6:47 pm 
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Avarna wrote:
Say Magic. Can I use this class for my charcater?

http://saga-edition.com/tech-specialist-2/



naw, base classes only. could pull from the tech tree in SotG though.

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Banished? Banished?! Bah! Be merciful and say Death!... Exile hath more terror in his look, much more than Death... Shakespeare

and this is hilarious http://xkcd.com/393/


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 Post subject: Re: Welcome to Rav's Arena!
PostPosted: Tue Jul 27, 2010 3:50 am 
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Holowan Mechanical "Weissritter Abend" aka Shell-shock
Spoiler: show
Image

Medium 4th Degree Droid Solider 1
DP 1; FP 5; Dark Side 0;
Init +10; Senses Perception +8 Dark Vision
Languages Binary, Basic
Immune Droid Traits
--------------------------------------------------------------
Defenses Ref 19 (flat footed 14), Fort 15, Will 12;
HP 32; DR 0; DT 15;
--------------------------------------------------------------
Speed 9 squares
MeleeUnarmed +3 Damage 1d4+2
Ranged Carbonite Rifle +6 Damage 3d10
RangedSG-4 Blaster Rifle +6 Damage 3d8
Base Atk +1; Grp +6;
Atk Options Weapons Power Surge, Holowan Mechanicals Droid, Rapid Shot
Special Actions Can reroll damage with using Carbonite Rifle and Rapid Shot (Hair Trigger)
--------------------------------------------------------------
Abilities Str 14, Dex 20, Int 11, Wis 13, Cha 10
Special Qualities Maintenance, Nonliving, Holowan Mechanicals Droid, Alternate Personalty (Morose/Argumentative)
Talents Weapons Power Surge
FeatsArmor Proficiency (light), Armor Proficiency (medium), Armor Proficiency (heavy), Weapon Proficiency (pistols), Weapon Proficiency (rifles), Weapon Proficiency (simple weapons) Weapon Proficiency (Heavy), Rapid Shot
Skills Init+10, Perception +8, Use Computer +5
Possessions Carbonite Rifle With Hair Trigger (2400 credits), Built in SG-4 Blaster Rifle (400 Credits)
Systems Stabilized tool mount, Micro Shield, Plasteel Shell (Ref+2 Max Dex+5), Dark-Vision, Heuristic Processor, Walking Locomotion, Hand x2, Improved Sensor Package, Internal Comlink, Vocabulator

Background
Spoiler: show
Abend was to be an experimental new type of battle droid. Able to think for itself and chose what the best way to complete its orders would be. Holowan Mechanicals put a lot of time and money into this droid. However as testing started the techs started to notice something about the droid. When ever they asked to repeat a test cause the droid did something wrong it would argue with them. It would say that their equipment was wrong or that it was software error. The droid would argue for hours on end until the techs would admit the droid was right. After months of searching through data logs and other resources the determined the the problem was with the Heuristic Processor. That same day the CEO wanted to put the droid out on display. In order to show the people of the galaxy their newest droid.

The techs were forced to do a quick and dirty memory wipe. After words some of the techs wished they hadn't. The droids' new personalty had a sick and twisted sense of humor. Talking about how it was going to enjoy watching humans and other organic creatures slowly freeze over and then blasting them with its main blaster, hoping to shatter an arm or leg off. That didn't matter, there was a show that needed to put on and the droid needed to be sent out to prove that they had the best droid.


Nob-Core Stuff
Spoiler: show
Carbonite Rifle (KotOR pg 69) Hair Trigger (KotOR Pg 75) SG-4 Blaster Rifle (Rebellion Era Pg 60)Weapons Power Surge (Scavenger's Guide Pg 27) Holowan Mechanicals Droid (Scavenger's Guide Pg 17) Micro Shield (Scavenger's Guide Pg 50)


Last edited by Vash on Tue Aug 03, 2010 10:24 am, edited 4 times in total.

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 Post subject: Re: Welcome to Rav's Arena!
PostPosted: Tue Jul 27, 2010 1:55 pm 
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okay folks, wanna remind y'all that i want a list of non core things.

just do a spoiler
Spoiler: show
thing-a-ma-bob from GaW page blah
thing-a-ma-jig from StoG page blah
what-cha-ma-call-it from GoI page blah-bitty-blah-blah

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Banished? Banished?! Bah! Be merciful and say Death!... Exile hath more terror in his look, much more than Death... Shakespeare

and this is hilarious http://xkcd.com/393/


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